Games Artist Community
@gamesartistuk
We are a community filled with the upmost talented artists across the globe. Here, we showcase their artwork, pipelines & workflows. discord.gg/QDSnWnH
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http://www.GamesArtist.co.uk 24-05-2020 08:26:22
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Character Artist Manuel Sierra breaks down the Red Queen, concept by Miguel Iglesias Art. In this article, Manuel talks tools, ref, blockout, sculpting, head, hair & fur, cloth sim, high & lowpoly, UVs, baking & texturing, lighting & rendering in Unreal Engine. gamesartist.co.uk/the-red-queen/
3D Artist Muhammad Abduhalilov provides an in-depth breakdown of his Babushkin Bedon prop. In this article, Muhammad talks goals, reference, modelling processes, sculpting low poly, UVs, baking and texturing, adding wear and tear, rendering & lighting. gamesartist.co.uk/babushkin-pot/
Senior 3D Yin Shiuan breaks down the creation of this realistic Wolverine. In this article, Yin talks goals, tools, modelling, Metahuman , Wrap3D & Maxon ZBrush, hair, UVs, texturing in Adobe Substance 3D, materials, lighting & rendering with Unreal Engine 5. gamesartist.co.uk/wrine/
Senior Env Artist Daniel Lindblom details his breakdown of this Vintage Camera. Daniel talks goals, hard-surface modelling techniques, blockout, high-poly and low-poly, UVs, baking, materials & texturing in Adobe Substance 3D Painter, lighting & rendering. gamesartist.co.uk/vintage-camera/
Environment Artist Robert Redecki breaks down his Desert Scene. In this article, Rob discusses goals & inspiration, tools and softwares used, planning, foliage, rocks, sculpting, low & highpoly, texturing & scene building in Unreal Engine 5. gamesartist.co.uk/growing-desert/ #GamesArtist
Lead Env Artist Doru Bogdan breaks down his realistic WWII Detonator. In this article, Doru talks ref, blockout, high & low poly modelling, UVs, baking, texturing, presentation techniques, lighting & rendering. gamesartist.co.uk/detonator/ #GamesArtist #GameArt #3D #3DArt #PropArt
Env Artist EymenAkmaz breaks down his Bamboo Wall material. In this article, Eymen talks goals, ref, shapes, slits, warps, knots, fibers & scratches, adding rope, normal, AO, height maps, base color, curvature & moss all in Adobe Substance 3D Designer. gamesartist.co.uk/bamboo-wall/
3D Artist Hakob Patrikyan breaks down the creation of a realistic Mailbox. In this article, Hakob talks goals, reference, blockout, high & low poly modeling, UVs, baking & texturing in Adobe Substance 3D Painter & rendering in Marmoset. gamesartist.co.uk/mailbox/ #GamesArtist #3D
Character Artist Mauro Bonu breaks down the creation of Sædmund, developed with our partners at Think Tank Training Centre. In this article, Mauro talks design, ref, blockout, clothing, highpoly sculpting, grooming, retopo, UVs, texturing, rigging, anims & rendering. gamesartist.co.uk/saedmund_tttc/