Games Artist Community (@gamesartistuk) 's Twitter Profile
Games Artist Community

@gamesartistuk

We are a community filled with the upmost talented artists across the globe. Here, we showcase their artwork, pipelines & workflows. discord.gg/QDSnWnH

ID: 1264472756755804162

linkhttp://www.GamesArtist.co.uk calendar_today24-05-2020 08:26:22

713 Tweet

8,8K Followers

4,4K Following

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Character Artist Manuel Sierra breaks down the Red Queen, concept by Miguel Iglesias Art. In this article, Manuel talks tools, ref, blockout, sculpting, head, hair & fur, cloth sim, high & lowpoly, UVs, baking & texturing, lighting & rendering in Unreal Engine. gamesartist.co.uk/the-red-queen/

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3D Artist Muhammad Abduhalilov provides an in-depth breakdown of his Babushkin Bedon prop. In this article, Muhammad talks goals, reference, modelling processes, sculpting low poly, UVs, baking and texturing, adding wear and tear, rendering & lighting. gamesartist.co.uk/babushkin-pot/

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Senior 3D Yin Shiuan breaks down the creation of this realistic Wolverine. In this article, Yin talks goals, tools, modelling, Metahuman , Wrap3D & Maxon ZBrush, hair, UVs, texturing in Adobe Substance 3D, materials, lighting & rendering with Unreal Engine 5. gamesartist.co.uk/wrine/

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Senior Env Artist Daniel Lindblom details his breakdown of this Vintage Camera. Daniel talks goals, hard-surface modelling techniques, blockout, high-poly and low-poly, UVs, baking, materials & texturing in Adobe Substance 3D Painter, lighting & rendering. gamesartist.co.uk/vintage-camera/

Senior Env Artist Daniel Lindblom details his breakdown of this Vintage Camera. Daniel talks goals, hard-surface modelling techniques, blockout, high-poly and low-poly, UVs, baking, materials &amp; texturing in <a href="/Substance3D/">Adobe Substance 3D</a> Painter, lighting &amp; rendering.
gamesartist.co.uk/vintage-camera/
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3D Artist Carla Albertelli provides a detailed breakdown of her Gameboy project. In this article, Carla discusses her goals, research and references, modelling challenges, UVs, texturing processes, lighting & rendering techniques. gamesartist.co.uk/gboy/ #GamesArtist #3DArt

3D Artist Carla Albertelli provides a detailed breakdown of her Gameboy project. In this article, Carla discusses her goals, research and references, modelling challenges, UVs, texturing processes, lighting &amp; rendering techniques.
gamesartist.co.uk/gboy/
#GamesArtist #3DArt
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Environment Artist Robert Redecki breaks down his Desert Scene. In this article, Rob discusses goals & inspiration, tools and softwares used, planning, foliage, rocks, sculpting, low & highpoly, texturing & scene building in Unreal Engine 5. gamesartist.co.uk/growing-desert/ #GamesArtist

Games Artist Community (@gamesartistuk) 's Twitter Profile Photo

Junior Character Artist Vincent Lu breaks down his Tiefling character. In this article, he discusses his inspiration, sculpting the head & horns, creating & texturing the outfit, hair, setting up FACS blendshapes & rigging & finally rendering. gamesartist.co.uk/tiefling/ #GamesArtist

Games Artist Community (@gamesartistuk) 's Twitter Profile Photo

Lead Env Artist Doru Bogdan breaks down his realistic WWII Detonator. In this article, Doru talks ref, blockout, high & low poly modelling, UVs, baking, texturing, presentation techniques, lighting & rendering. gamesartist.co.uk/detonator/ #GamesArtist #GameArt #3D #3DArt #PropArt

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Env Artist EymenAkmaz breaks down his Bamboo Wall material. In this article, Eymen talks goals, ref, shapes, slits, warps, knots, fibers & scratches, adding rope, normal, AO, height maps, base color, curvature & moss all in Adobe Substance 3D Designer. gamesartist.co.uk/bamboo-wall/

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3D Artist Hakob Patrikyan breaks down the creation of a realistic Mailbox. In this article, Hakob talks goals, reference, blockout, high & low poly modeling, UVs, baking & texturing in Adobe Substance 3D Painter & rendering in Marmoset. gamesartist.co.uk/mailbox/ #GamesArtist #3D

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Character Artist Mauro Bonu breaks down the creation of Sædmund, developed with our partners at Think Tank Training Centre. In this article, Mauro talks design, ref, blockout, clothing, highpoly sculpting, grooming, retopo, UVs, texturing, rigging, anims & rendering. gamesartist.co.uk/saedmund_tttc/

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Environment Artist Filip Radovanovic details his creation process for this sculpted Rock. In this article, Filip discusses his inspiration & goals, reference gathering, blockout, high & low poly, sculpting, UVs, baking, texturing & rendering. gamesartist.co.uk/rock-formation/ #GamesArtist

Environment Artist Filip Radovanovic details his creation process for this sculpted Rock. In this article, Filip discusses his inspiration &amp; goals, reference gathering, blockout, high &amp; low poly, sculpting, UVs, baking, texturing &amp; rendering.
gamesartist.co.uk/rock-formation/ 
#GamesArtist
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Senior 3D Artist Aleksandr Stepanov breaks down the creation of a unique Souls-like weapon, blending a cannon and hammer. In this article, Aleks tals concept, tools, blockout, modelling, UVs, baking, texturing, creating materials, animations & rendering. gamesartist.co.uk/t-cannon/

Senior 3D Artist Aleksandr Stepanov breaks down the creation of a unique Souls-like weapon, blending a cannon and hammer. In this article, Aleks tals concept, tools, blockout, modelling, UVs, baking, texturing, creating materials, animations &amp; rendering. gamesartist.co.uk/t-cannon/
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Character Artist Rafael Rocha breaks down the creation of his character William the Cannibal. In this article, Rafael discusses his goals, inspiration, high & lowpoly modelling, texturing, hair, UVs, lighting & rendering. gamesartist.co.uk/will-cannibal/ #GamesArtist #CharacterArt #3D

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Env Artist Timothy Dubois provides a breakdown of his Mediterranean Coast scene. He talks, references, goals, creating Vegetation using Blender 🔶 and SpeedTree, modelling & texturing, terrain, modular building, material creation, lighting setup & VFX. gamesartist.co.uk/med-c/

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Character Artist Dmytro Danylov provides an in-depth breakdown for creating a stylized Sumo Wrestler. He covers concepts, sculpting, retopo, rigging, texturing techniques, rendering, post-processing for a painterly effect, and finally post-processing. gamesartist.co.uk/sumo-girl/

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Character Artist Javier Torralba provides a breakdown of The Kingsmith, concept by Regin Wellander. In this article, Javier covers reference, blockout, sculpting, retopology, UV mapping, texturing, hair and fur placement, posing & final rendering. gamesartist.co.uk/the-kingsmith/

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We're taking a short break!🔔 As my partner and I celebrate our Wedding and Honeymoon, there will be no articles for the next month.💍 We apologize for the pause but promise to return soon with even more great content.📰 Thanks for your understanding! GamesArtist.co.uk