Blur Busters (@blurbusters) 's Twitter Profile
Blur Busters

@blurbusters

Everything Better Than 60Hz™ - Monitors & Displays, 120Hz, 144Hz, 240Hz, 480Hz, G-SYNC, FreeSync, ULMB, esports, VR, blur reduction. Inventors of TestUFO tests.

ID: 2180820110

linkhttps://blurbusters.com calendar_today07-11-2013 20:37:44

3,3K Tweet

4,4K Followers

2,2K Following

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Mark Rejhon Mike Evans I predict that Apple is likely going to do a 240Hz iPad by roughly year 2027-2028(ish). The mainstream tech reviewers now acknowledge 240Hz is no longer for esports, at least when using OLED. We found even 120-vs-480 ***OLED*** more visible to grandma than 60-vs-120 ***LCD***

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Photojournal of an exciting #DisplayWeek2024 TestUFO at VESA, our new Blur Buster Display Tester, color-response testing at Nanosys, a meeting with RTINGS staff, and TCL's 4K 1000Hz display. blurbusters.com/displayweek-20…

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GigaBoots Emily Young Did you know that Oculus Quest and Valve Index (0.3ms MPRT) would require 1000/0.3 = 3333fps 3333Hz to maintain the same motion blur without using flicker-based strobing? Unobtainium without 10:1+ framegen!

<a href="/GigaBoots/">GigaBoots</a> <a href="/EmilyAYoung1/">Emily Young</a> Did you know that Oculus Quest and Valve Index (0.3ms MPRT) would require 1000/0.3 = 3333fps 3333Hz to maintain the same motion blur without using flicker-based strobing?  Unobtainium without 10:1+ framegen!
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Vanilla Fury Comparison of strobe-based blur reduction (e.g. ULMB, LightBoost, DyAc, etc) and framerate-based blur reduction. OLEDs are perfect for framerate-based blur reduction.

<a href="/VanillaFuryYT/">Vanilla Fury</a> Comparison of strobe-based blur reduction (e.g. ULMB, LightBoost, DyAc, etc) and framerate-based blur reduction.  OLEDs are perfect for framerate-based blur reduction.
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JerryXOC PureBacoN OLEDs & VRR is underrated in esports. 1. For OLED; Kovaak (creator of aimtrainer) got high score on first try on new 360Hz OLED. 2. For VRR; Purchase *more* VRR range than max framerate range = automated large-vertical in esports. Hard for QuakeLive (1000fps), OK for CS2/OW/VL

TFTCentral (@tftcentral) 's Twitter Profile Photo

Asus announced today their new ROG Swift PG27AQNR, a 27” 1440p, 360Hz IPS monitor which will be the worlds first monitor with Gsync Pulsar. A blur reduction mode powered by the NVIDIA Gsync module that can be used at the same time as VRR. More info and full news to follow…

Asus announced today their new ROG Swift PG27AQNR, a 27” 1440p, 360Hz IPS monitor which will be the worlds first monitor with Gsync Pulsar. A blur reduction mode powered by the NVIDIA Gsync module that can be used at the same time as VRR. More info and full news to follow…
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Despite being PCMR for gaming, MacBook Pro M1 now primary portable TestUFO dev laptop. Visual Studio Code ~10x faster + 10h battery life + 120Hz (albiet LCD) + 1600nit HDR for beta.testufo.com Even supports multi-Hz multimonitor better than Windows 11.

Despite being PCMR for gaming, MacBook Pro M1 now primary portable TestUFO dev laptop. 
Visual Studio Code ~10x faster + 10h battery life + 120Hz (albiet LCD) + 1600nit HDR for beta.testufo.com
Even supports multi-Hz multimonitor better than  Windows 11.
Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Which one of these high end monitors you prefer: Double the frame rate or double the pixels? Both of these push roughly the same amount of pixels per second --> roughly the same GPU requirement.

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Sebastian Castellanos Sebastian Aaltonen Actually, OLED amplifies Hz more than LCD. We discovered 120fps-vs-480fps is more human visible to grandma than 60fps-vs-120fps as long as framerate=Hz. It's about geometrics. Test with testufo.com/map