BopNSwap (@bopnswap) 's Twitter Profile
BopNSwap

@bopnswap

Game Director on Spectre Divide
One Mind. Two Bodies.

ID: 1734322304480604160

linkhttps://playspectre.com/ calendar_today11-12-2023 21:21:26

64 Tweet

1,1K Followers

19 Following

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Beta Learning 4: Thanks to yesterday's comments for today's topic - Map Balance. We've landed in an awesome spot coming out of the beta. All 3 maps have pretty much even attacker/defender win rates. This balance holds across different skill buckets, which is awesome (though we

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Beta Learning 5: Crews are hard to understand for new players! We saw a ton of questions in the discord and the game doesn't really walk you through how they work sufficiently. We are working on an extended system overview / walkthrough on our website to help with education

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Spectre Divide LAUNCHES September 3rd! Can't wait to see the sick plays y'all come up with! :) youtube.com/watch?v=I4P7Lc…

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Beta Learning 6: Sponsor balance was looking good in the closed beta - pretty hyped about this. Non-mirrored win rates across MMRs were within a tight band. Standard caveats apply with limited ultra high end players. Predictably, pick rates of the locked sponsors were lower

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Beta Learning 7: Weapon balance learnings (thanks to Discord for today's topic suggestion!). (1) General weapon balance and use rates among similar choices within a tier looking very good (Trident vs. Whisper, Blackout vs. Reaver) (2) Some specialist weapons not picked that

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Beta Learning 8: Anti-cheat is an ongoing battle. We will be actively working on combatting, iterating and improving AC regularly. We shared a post today with more detail: playspectre.com/news/stopping-…

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Beta Learning 9:  In terms of server / service scaling, we hit 20K CCU during Closed Beta and everything held up well which is most excellent! We've also done automated testing into the 100K's of CCU. However, we've never tested the game at massive scale with live players (duh,

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Beta Learning 10: We made some dailies/weeklies easier from Stress Test to CB. Nice to see the changes had material effects on completion rates. Fame (XP) gain was slower than we wanted, so we are reducing Fame costs of unlocks across the board so that grind times hit our

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Beta Learning 11: We found and fixed some hit reg issues that occurred in rarer cases. Shooting should feel better for launch!

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Beta Learning 12: Our community is awesome! It has been truly energizing to see all the amazing discussion around the game and appreciate everyone trying to make Spectre the best it can be. Extra shoutout to those who have been playtesting the game for years! Deep thanks for

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⚠️Store Pricing Reductions⚠️ 🔸We've heard your feedback and we're making changes. 🔸Weapons & Outfits will be permanently decreasing in price by 17-25%. 🔸Players who purchased store items before the change will get a 30% SP refund. See more here: playspectre.com/news/store-pri…

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We are looking are making some big improvements to Fame gains - e.g. you'll get a ton more for everything. Looking like we should be able to get it out next week

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Today's patch brings permanent 2x XP (aka half the time to earn all content) and we are removing the 6 player limit for customs, so you can check out the maps in a low stress environment. In addition, we continue to work on and upgrade server stability and optimizations

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A write up I did on Reddit talking with some players about econ. Resharing here since I thought it's worth a read! TL;DR the economy works differently from CS/Val, especially given 7 round halves + Economy Surge in round 4, so try to throw out your previous learnings and "learn