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Game Developer

@gamedevdotcom

Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.

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linkhttp://www.gamedeveloper.com calendar_today16-06-2009 16:31:11

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IGDA Developer Satisfaction Survey highlights DEI deficiencies and crediting confusion
gamedeveloper.com/production/igd…

IGDA Developer Satisfaction Survey highlights DEI deficiencies and crediting confusion gamedeveloper.com/production/igd…
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Helldivers 2 to make Steam/PlayStation account linking mandatory by June

Making it so Steam players need a PSN account for Helldivers 2 indicates similar requirements for future PC ports of PlayStation games. gamedeveloper.com/business/helld…

Helldivers 2 to make Steam/PlayStation account linking mandatory by June Making it so Steam players need a PSN account for Helldivers 2 indicates similar requirements for future PC ports of PlayStation games. gamedeveloper.com/business/helld…
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Nintendo hits 8,500 Yuzu repositories with DMCA takedowns

Months after fully shutting down Yuzu, Nintendo is now looking to kill any attempts at reviving the emulator.
gamedeveloper.com/business/ninte…

Nintendo hits 8,500 Yuzu repositories with DMCA takedowns Months after fully shutting down Yuzu, Nintendo is now looking to kill any attempts at reviving the emulator. gamedeveloper.com/business/ninte…
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GDC(@Official_GDC) 's Twitter Profile Photo

Peek inside the 'STAR WARS Jedi: Survivor' writers room! Respawn's Cheyenne Morrin performs a live table read of two Turgle Cantina scenes with Cole Swany—showing how game writers use their acting skills to bring characters to life. Watch on TikTok! tiktok.com/@official_gdc/…

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How the Broken Sword remaster smooths out the point-and-click difficulty curve
gamedeveloper.com/design/how-the…

How the Broken Sword remaster smooths out the point-and-click difficulty curve gamedeveloper.com/design/how-the…
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GDC(@Official_GDC) 's Twitter Profile Photo

'STAR WARS Jedi: Survivor' Cantina tells an important story—but you might've missed it. Respawn's Cole Swany shares how the Cantina changes throughout the game... and how much of that depends on the number of times you visit. Watch on GDC TikTok! tiktok.com/@official_gdc/…

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LocalThunk knew Balatro needed to draw players in with poker

The breakout card game may have adopted some of poker's words and visuals, but it wasn't molded by it.
gamedeveloper.com/business/local…

LocalThunk knew Balatro needed to draw players in with poker The breakout card game may have adopted some of poker's words and visuals, but it wasn't molded by it. gamedeveloper.com/business/local…
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Early access shooter Gray Zone Warfare delivers 400,000 sales in two days

The title is expected to remain in early access for 'several years'

gamedeveloper.com/business/early…

Early access shooter Gray Zone Warfare delivers 400,000 sales in two days The title is expected to remain in early access for 'several years' gamedeveloper.com/business/early…
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IGDA Developer Satisfaction Survey highlights DEI deficiencies and crediting confusion

The latest data indicates DEI policies aren't being adequately enforced and suggests crediting practices need formalizing

gamedeveloper.com/production/igd…

IGDA Developer Satisfaction Survey highlights DEI deficiencies and crediting confusion The latest data indicates DEI policies aren't being adequately enforced and suggests crediting practices need formalizing gamedeveloper.com/production/igd…
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How the Broken Sword remaster smooths out the point-and-click difficulty curve

Revolution Software co-founder Charles Cecil explains how the studio ditched '90s design conventions to reinvent Broken Sword for modern audiences

gamedeveloper.com/design/how-the…

How the Broken Sword remaster smooths out the point-and-click difficulty curve Revolution Software co-founder Charles Cecil explains how the studio ditched '90s design conventions to reinvent Broken Sword for modern audiences gamedeveloper.com/design/how-the…
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Take-Two confirms its plans to shut down Kerbal Space Program 2 developer Intercept Games
gamedeveloper.com/business/take-…

Take-Two confirms its plans to shut down Kerbal Space Program 2 developer Intercept Games gamedeveloper.com/business/take-…
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Peering into the demonic dual visual styles of Sorry We're Closed

Developers C. and Tom Bedford tell us why their neon, funky homage to lowpoly horror straddles between two worlds.
gamedeveloper.com/design/peering…

Peering into the demonic dual visual styles of Sorry We're Closed Developers C. and Tom Bedford tell us why their neon, funky homage to lowpoly horror straddles between two worlds. gamedeveloper.com/design/peering…
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