Studio Ganzheit (@studioganzheit) 's Twitter Profile
Studio Ganzheit

@studioganzheit

Solo Game Developer | Making Axiom of Maria: Chapter One |
Prologue available on Steam: store.steampowered.com/app/1885250

ID: 1485105826641891332

linkhttps://ganzheitstudio.com/ calendar_today23-01-2022 04:23:30

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Studio Ganzheit (@studioganzheit) 's Twitter Profile Photo

Fixing reported bugs, refactoring, and refining various methods for messing with enemies that were temporarily disabled in the previous version. #screenshotsaturday #indiegame #gamedev

Studio Ganzheit (@studioganzheit) 's Twitter Profile Photo

New suit program, dialogue window, and world map for the first chapter. Implementing feedback for both the Prologue and the first chapter is taking longer. Thank you for your understanding. #screenshotsaturday #IndieGameDev

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Finished designing the level structure for Chapter 1 and now placing enemies and NPCs. Time flies. #IndieGameDev #screenshotsaturday #AxiomOfMaria

Studio Ganzheit (@studioganzheit) 's Twitter Profile Photo

You can now hack sentry guns to attack enemies. Melee-attacking regular enemies have also been added. #screenshotsaturday #indiegame #IndieGameDev

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[WIP] How to hack a sniper bot: Get close, throw your sword at the bot to prevent it from self-destructing, then hack it. #gamedev #indiegames

Studio Ganzheit (@studioganzheit) 's Twitter Profile Photo

Improving combat while placing enemies. Fixed the 'Negative Camera Acceleration' bug and added features like a dash-behind-enemies skill, with continuous enhancements to controls. Some of these improvements will also be applied to the Prologue build soon. #screenshotsaturday

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Continuing from last week, this is the boss character I'm working on. I'm focusing on basic combat before texturing. Next, I'll work on movement and AI. #screenshotsaturday #indiegamedev #solodev #metroidvania

Studio Ganzheit (@studioganzheit) 's Twitter Profile Photo

Still working on the boss character. Basic movement and stance control have been added. It’s hard to get feedback during the development process as a solo developer. Any suggestions are always welcome. Thanks. #screenshotsaturday #gamedev #IndieGameDev #indiegame

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New movement patterns, lighting tweaks, foot IK, and, as always, slightly over-the-top FX. Updated boss clear sequence. Not sure how to get the lighting right with glowing walls. Finalizing gameplay first, then polishing. #IndieGameDev #gamedev #indiegames

Studio Ganzheit (@studioganzheit) 's Twitter Profile Photo

Added a few more patterns to the boss character. Trying to wrap it up by tomorrow. No matter how many years I’ve been doing this, development always takes longer than expected. #screenshotsaturday #gamedev #IndieGameDev #indiegame

Studio Ganzheit (@studioganzheit) 's Twitter Profile Photo

I've mostly finished the boss character and started working on the intro with new music. Since the intro isn't suitable for Twitter, I uploaded it to YouTube instead. #screenshotsaturday #gamedev #IndieGameDev #indiegame