Eugene Enegue (@mizontiq) 's Twitter Profile
Eugene Enegue

@mizontiq

Sound designer, field recordist, noisemaker

ID: 268306082

linkhttp://soundcloud.com/mizontiq calendar_today18-03-2011 14:19:02

345 Tweet

205 Followers

262 Following

Mike Niederquell ✌️❤️ (@niederquell) 's Twitter Profile Photo

I've been struggling trying to make this angry computing sound and then I remembered I had this perfect unused recording I made back when I was working on #DeathStranding.

Nick von Kaenel (@nickvonkaenel) 's Twitter Profile Photo

Crowdsource SFX Redesign Instructions/Upload Form If you would like to participate in a redesign where each sound designer only does a single SFX each, click the link below! docs.google.com/forms/d/e/1FAI…

Alex Barnhart (@alexbarnhartma) 's Twitter Profile Photo

Quick #gameaudio tip for making more dynamic loops, have layers that fight each other for attention weave in and out of each other by using the "invert selected points" option when right clicking on an automation point. Adds motion, interest, and keeps the loop fresh longer

Quick #gameaudio tip for making more dynamic loops, have layers that fight each other for attention weave in and out of each other by using the "invert selected points" option when right clicking on an automation point. Adds motion, interest, and keeps the loop fresh longer
Pro Sound Effects (@prosoundeffects) 's Twitter Profile Photo

📼 “When we’re out recording, what are we specifically looking to capture?” 🤔 Traveling sound recordist and award winning sound designer Melissa Pons explores the value of recording with purpose. 📖 Read her exclusive article here bit.ly/3uhqboY

Audiokinetic (@audiokinetic) 's Twitter Profile Photo

This week, Jake Gamelin | Audio Programmer creates a functioning dynamic dialogue system in Wwise and Unreal Engine! Follow along in his step-by-step tutorial! #wwise #UnrealEngine #gamedev #gameaudio #gamedialogue hubs.ly/H0Wq5Jg0

This week, <a href="/CharaComposer/">Jake Gamelin | Audio Programmer</a> creates a functioning dynamic dialogue system in Wwise and Unreal Engine! Follow along in his step-by-step tutorial!

#wwise #UnrealEngine #gamedev #gameaudio #gamedialogue
hubs.ly/H0Wq5Jg0
Aaron McLeran (@minuskelvin) 's Twitter Profile Photo

Yo! I heard you were interested in a very detailed walkthrough of making #MetaSound nodes in C++ in #ue5. I made one! It's hopefully more interesting than a hello-world. A tap-delay pitch shift! Gives you pitch shift w/o time stretch (or time stretch). dev.epicgames.com/community/lear…

Ronni Brown (@roneyprawn) 's Twitter Profile Photo

I often struggle for the right words to describe my aesthetic. I strive to push the limits of how #Foley has been done. To break free from pristine, over-complicated, gear-and-literal prop/shoe obsession so many #sounddesign professionals have. “The sound of failure”

I often struggle for the right words to describe my aesthetic. I strive to push the limits of how #Foley has been done. To break free from pristine, over-complicated, gear-and-literal prop/shoe obsession so many #sounddesign professionals have.

“The sound of failure”
Audiokinetic (@audiokinetic) 's Twitter Profile Photo

SoundSeed Grain is a granular synthesizer in #Wwise that allows you to granulate and transform audio files with extreme flexibility. Learn to create sounds from scratch using SoundSeed Grain in our latest One Minute Wwise! #GameAudio hubs.ly/Q025hq6j0