Medto (@thomasmeduri) 's Twitter Profile
Medto

@thomasmeduri

Lead CG generalist @magicleap, I create real-time 3D graphics using #Houdini and #Unity. I like to make procedural assets, shaders and VFX.

ID: 514427679

linkhttp://medto.net calendar_today04-03-2012 14:57:19

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Medto (@thomasmeduri) 's Twitter Profile Photo

Just finished baking the textures in #Houdini and brought the Martian soccer stands model into the main #unity scene. Excited to see it all come together! 🚀⚽️ #procedural #textures #unity3d #3dart #RealTime #3Danimation #Mars

Medto (@thomasmeduri) 's Twitter Profile Photo

Working on the Soccer ball elevation shot, mixing techniques with C# scripting for the ball and VFX graph for the floating rocks. Leveraging #ChatGPT to help script the animation and achieve procedural control over every aspect. #VFX #realtimeVFX #3dart #unity3d #3Danimation

Medto (@thomasmeduri) 's Twitter Profile Photo

Some camera work done with #Cinemachine. As my project continues to grow, so does the timeline. The journey of real-time #3D #Filmmaking with #Unity3D is proving to be as expansive as it is exciting! #gamedev #indiedev 🎥🎬🕹️

Medto (@thomasmeduri) 's Twitter Profile Photo

Procedural background assets using #Houdini, intended for billboard use in my Unity project. #3dmodeling #3D #3DCG #Filmmaking

Medto (@thomasmeduri) 's Twitter Profile Photo

Work in progress: laying out some background assets in my #Unity scene to add depth for specific shots. #Unity3D #landscape #Mars #scifiart #3DCG #3D #Houdini

Work in progress: laying out some background assets in my #Unity scene to add depth for specific shots. #Unity3D #landscape #Mars #scifiart #3DCG #3D #Houdini
Medto (@thomasmeduri) 's Twitter Profile Photo

I've finally decided to go full 3D for the background assets. I'll leave the billboards for the AR version of the project. The difference adds more depth to the shots. #unity3d #Filmmaking #realtimeVFX #landscape #mars

Medto (@thomasmeduri) 's Twitter Profile Photo

The use of Polybrush in #unity was extensively applied in this project. It proved very useful for quickly composing each shot. However, there is still plenty to do. It's time to get back to work on the VFX. #unity3d #Polybrush #3D #Landscapes #Filmmaking

Medto (@thomasmeduri) 's Twitter Profile Photo

🚀 Created fractured rocks in #Houdini and then crafted a tool for #Unity3D with a custom script! Impulse, explosion forces, and auto destruction—all in one tool. Everything's customizable, including testing with an unlit red material. 💥 #RealTime #3DCG #filmmaking #coding

Medto (@thomasmeduri) 's Twitter Profile Photo

Working on the sliding shot for Player Blue 7 in #unity3d. Added some decals & #VFX to make that ground slide look more convincing. #Unity3D #filmmaking #RealTime #3Danimation

Medto (@thomasmeduri) 's Twitter Profile Photo

Making good progress on my 3D animated short, perfecting each shot. Now focusing on the hero sequence. Watch out for that power kick - anything in its path won't stand a chance! 🎬 #realtime #3Danimation #filmmaking #MadeWithUnity

Medto (@thomasmeduri) 's Twitter Profile Photo

Imported my Ragdoll sim from #Houdini to my project, exported as VAT (Vertex Animation Textures) into #Unity3D. Unsure about this angle; next shots will decide. #realtimeVFX #3danimatiom #shortfilm #filmmaking

Medto (@thomasmeduri) 's Twitter Profile Photo

🚀 Uncovering remnants of ambition on Mars. The abandoned-by-boredom infrastructure, now echoes with the silence of desolation in #Unity. Simulation with vellum in #Houdini and exported via VAT🌌 #Mars #GameDev #IndieDev #VFX #3DCG #RealTime #Filmmaker #unity3d

Medto (@thomasmeduri) 's Twitter Profile Photo

I am reworking the steam engine effects on the androids. Rephotoshopping an existing smoke flip book did the trick for achieving better results than before.#Unity3D #3dart #filmmaking #VFX #Unity3D #3dart #volumetric #filmmaking

Medto (@thomasmeduri) 's Twitter Profile Photo

Some #VFX work with a simple VFX trail, but it works pretty well in this shot. #Unity3D #VisualEffects #realtimeVFX #filmmaking #Volumetric #3danimated

Medto (@thomasmeduri) 's Twitter Profile Photo

Latest on my 3D animated short: Developed with #Unity3D HDRP, Raytracing, & #Houdini, #3D procedural asset. Mocap animations #KineFX. Soccer ball and android armor are script-animated in Unity for dynamic feedback. . #3DAnimation #VFXGraph #GameDev

Medto (@thomasmeduri) 's Twitter Profile Photo

Update on my #3D #realtime short movie, #GameOn, made with #Unity and #Houdini: Added boundary laser electric lines, modeled and textured in Houdini. Built two #HDAs for Unity. #ShaderGraph #sidefx #houdini #3danimation #procedural #raytracing #unity3d #simulation #destruction