UFO: Alien Invasion (@ufoai) 's Twitter Profile
UFO: Alien Invasion

@ufoai

An open-source squad-based tactical strategy game in the tradition of the original X-Com.

ID: 950581266

linkhttp://www.ufoai.org calendar_today15-11-2012 22:40:31

270 Tweet

249 Followers

29 Following

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Rendered the #voxel model with shadows this time. Forgot to activate it the last time. Also showing the quad view mode #voxelart #gamedev #indiedev #opensource

Rendered the #voxel model with shadows this time. Forgot to activate it the last time. Also showing the quad view mode
#voxelart #gamedev #indiedev #opensource
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Had a free day last week - #voxel #editor now has layer and animation support. I need more free days 😀 The model is from #magicavoxel github.com/ephtracy/voxel… As always - code is available at github.com/mgerhardy/engi… #cpp #gamedev #voxelart

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Implemented 2d plane importing into my #voxel editor and imported #caveexpress animation. The palette part is still missing, but the importing is working quite well already. #voxelart #opensource #voxeleditor #gamedev Youtube version: youtu.be/kzJNt2G-WJQ

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Implemented the missing palette conversion for images into the #voxel editor. This script imports it: github.com/mgerhardy/engi… Just type "exec scripts/test-import-plane.cfg" to the console. #gamedev #voxelart #caveexpress

Implemented the missing palette conversion for images into the #voxel editor.

This script imports it: github.com/mgerhardy/engi…

Just type "exec scripts/test-import-plane.cfg" to the console. 

#gamedev #voxelart #caveexpress
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Implemented copy&paste in my #voxel editor. Also improved key bindings a lot, added mesh export of single layers and a lot more. #gamedev #opensource Code is on github.com/mgerhardy/engi…

Implemented copy&paste in my #voxel editor.
Also improved key bindings a lot, added mesh export of single layers and a lot more. #gamedev #opensource
Code is on github.com/mgerhardy/engi…
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Working on #voxel characters. Decided to go with #cubeworld style. Animations are all done in code and thus new models can be added very fast. #gamedev #opensource

Working on #voxel characters. Decided to go with #cubeworld style. Animations are all done in code and thus new models can be added very fast. #gamedev #opensource
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Very cool - someone did a review of #caveexpress here: youtube.com/watch?v=fNbC6P… It's available for #debian and #ubuntu. A simple apt install caveexpress is enough. #gamedev #indiegame #opensource

Very cool - someone did a review of #caveexpress here: youtube.com/watch?v=fNbC6P…

It's available for #debian and #ubuntu. A simple

apt install caveexpress

is enough.

#gamedev #indiegame #opensource
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Integrated the skeletal #animation support into my #voxel editor. Each body component is a layer. Editing is directly visible in the animation. #screenshotsaturday #gamedev Code is at github.com/mgerhardy/engi…

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Welcome a new #voxel character model for my game. It was colorized by my 7 years old daughter. #voxelgamedev #screenshotsaturday

Welcome a new #voxel character model for my game. It was colorized by my 7 years old daughter. #voxelgamedev #screenshotsaturday
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

New in-game video of the #voxel engine map viewer: youtube.com/watch?v=LYAENZ… Code is at github.com/mgerhardy/engi… Join us on discord: discord.gg/AgjCPXy #gamedev #voxelgamedev #indiedev #opensource

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

I've prepared the first release of my voxel editor as Windows release. Download at github.com/mgerhardy/engi… #voxel #indiedev #voxelgamedev #gamedev #screenshotsaturday

I've prepared the first release of my voxel editor as Windows release. Download at github.com/mgerhardy/engi…

#voxel #indiedev #voxelgamedev #gamedev #screenshotsaturday
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Finally fixed water reflection rendering for my #opensource #voxel engine. Code is available at github.com/mgerhardy/engi… #screenshotsaturday #IndieGameDev youtube.com/watch?v=ojnwWj… Thanks to @vincentmartens1 for pointing me to this article: bcnine.com/articles/water…

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

Added y-axis scaling for new #voxel chunks while they pop in. Code at github.com/mgerhardy/engi… Discord at discord.gg/AgjCPXy #IndieGameDev

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

I've posted a new video while flying through my #voxel world. You can see the water reflections, the y-axis scaling and the world generation in action at youtube.com/watch?v=R_PLdc… Code at github.com/mgerhardy/engi… Discord at discord.gg/AgjCPXy #gamedev #IndieGameDev #opensource

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

I've release version 0.0.2.0 of my #opensource #voxel editor (windows, osx and linux) Windows binaries available at: github.com/mgerhardy/engi… Discord at: discord.gg/AgjCPXy - Feedback welcome #gamedev #IndieGameDev

I've release version 0.0.2.0 of my #opensource #voxel editor (windows, osx and linux)

Windows binaries available at: github.com/mgerhardy/engi…

Discord at: discord.gg/AgjCPXy - Feedback welcome

#gamedev #IndieGameDev
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

New versions of my #opensource #voxel tools are available github.com/mgerhardy/engi… Discord at: discord.gg/AgjCPXy There are 3 new voxel formats e.g. improved scene graph support for #magicavoxel Changelog in the above given link #indiedev VoxelGameDev @Voxel

Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

I've just added support for basic loading of #quake bsp levels into my vengi #voxel tools. Started with UFO: Alien Invasion support. Discord at discord.gg/AgjCPXy Code at github.com/mgerhardy/veng… #xcom #gamedev #opensource

I've just added support for basic loading of #quake bsp levels into my vengi #voxel tools. Started with <a href="/ufoai/">UFO: Alien Invasion</a> support.

Discord at discord.gg/AgjCPXy
Code at github.com/mgerhardy/veng…

#xcom #gamedev #opensource
Martin Gerhardy (@martingerhardy) 's Twitter Profile Photo

#Quake2 MD2 support was added to #vengi #voxel tools I couldn't resist and voxelized an UFO: Alien Invasion ufo model Discord: discord.gg/AgjCPXy Github: github.com/mgerhardy/vengi #voxelart #opensource #indiedev

#Quake2 MD2 support was added to #vengi #voxel tools

I couldn't resist and voxelized an <a href="/ufoai/">UFO: Alien Invasion</a> ufo model

Discord: discord.gg/AgjCPXy
Github: github.com/mgerhardy/vengi

#voxelart #opensource #indiedev