UNDER ᵍᵐ (@undergraphics) 's Twitter Profile
UNDER ᵍᵐ

@undergraphics

3D Generalist / 3D Technical Artist, Solo Indie Developer @WildLandsOnline

ID: 1370698739854286849

calendar_today13-03-2021 11:30:26

2,2K Tweet

3,3K Followers

1,1K Following

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Dev log #2 Another weekend is over, and the work process continues. This time I tried to make: 🔫1. Tested the grabbable objects system so that we could interact, take items, and auto-equip them from the game world. 🎥2. Setting up the 3rd person camera may seem easy, but as

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Old but gold 🥹 Hands are reaching to go back to it and improve it with extra touches, come up with interchangeable parts for tuning. Maybe I'll do that someday😤

Old but gold 🥹

Hands are reaching to go back to it and improve it with extra touches, come up with interchangeable parts for tuning. Maybe I'll do that someday😤
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Okay guys, my phase of working with Moonsama as an employee has come to its logical conclusion. I'm grateful for the life-changing experience, the crazy cool times, and I hope I was able to contribute something useful to the development of the project. 🫡 From now on I won't be

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Back to basics? 🤔 Found some of my early concept art that I made based on artworks, from the NFT collection. These concepts are quite difficult to produce and demanding to the overall game style, I need to think about the pros and cons of using such a style. The result of

Back to basics? 🤔

Found some of my early concept art that I made based on artworks, from the NFT collection. These concepts are quite difficult to produce and demanding to the overall game style, I need to think about the pros and cons of using such a style. The result of
UNDER ᵍᵐ (@undergraphics) 's Twitter Profile Photo

🌲🌵🌗🌈 - Wild Lands Official Twitter for the project has been created, all official updates will be announced there. News coming soon. #Web3Gaming #Polkadot #Unity

🌲🌵🌗🌈 - <a href="/WildLandsOnline/">Wild Lands</a>

Official Twitter for the project has been created, all official updates will be announced there. News coming soon.

#Web3Gaming #Polkadot #Unity
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Dev log #3 Okay, for now I'm concentrating on the technical development of the gameplay. I've added basic survival mechanics like thirst and hunger, as well as tweaked the damage system. Tested the optimization, and touched up the shaders a bit (you may notice that the

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Yo! This is just a preview of the next Dev-log. This week I managed to create an inventory, and the coolest thing is that I tested multiplayer and it works. 😀 It all looks crap so far, but that's exactly how it should look at this stage. Once the whole gameplay part is tweaked

Yo! This is just a preview of the next Dev-log. This week I managed to create an inventory, and the coolest thing is that I tested multiplayer and it works. 😀

It all looks crap so far, but that's exactly how it should look at this stage. Once the whole gameplay part is tweaked
UNDER ᵍᵐ (@undergraphics) 's Twitter Profile Photo

The Steam store page for Wild Lands is "almost" ready. While some may think it's too early to create the page, it's actually beneficial to have it up sooner rather than later. This will allow the platform to start recommending the game to users, which is a huge advantage.

The Steam store page for <a href="/WildLandsOnline/">Wild Lands</a> is "almost" ready. While some may think it's too early to create the page, it's actually beneficial to have it up sooner rather than later. This will allow the platform to start recommending the game to users, which is a huge advantage.