Alexander Samarin (@vadersb) 's Twitter Profile
Alexander Samarin

@vadersb

Indie game developer. Programming and game design. Obsessed with turn-based, grid-based puzzle/strategy gameplay mechanics

ID: 178660649

linkhttps://www.vadersb.com calendar_today15-08-2010 10:03:15

128 Tweet

69 Followers

702 Following

Dan Adelman (@dan_adelman) 's Twitter Profile Photo

I'm excited to announce a new game I've been working on for the last year or so. Here's the first action teaser trailer for Savior! Please check us out at saviorgame.com and/or add us to your Steam Wishlist (store.steampowered.com/app/1093810/Sa…)! youtube.com/watch?v=iai7n4…

Mike Drucker (@mikedrucker) 's Twitter Profile Photo

Twitter is like, “Hey, guys. After 15 years of effort I’m finally releasing my life’s work. I’m so proud of it and hope you like it” ✨4 likes, 3 retweets✨ “Good thing manatees are in water cuz they look like they’d have a smelly ass” ✨124,729 likes, 78,987 retweets✨

Lars Doucet (@larsiusprime) 's Twitter Profile Photo

To this day, I am super mad at all the people who put for the codswallop that HTML5 was this perfect replacement for Flash. It's been 10 years since "Thoughts on Flash" was published and HTML5 STILL doesn't (in actual practice) replicate what mattered about Flash.

Alan Zucconi (@alanzucconi) 's Twitter Profile Photo

Another reason that makes 2020 such a sad year, is that it will see the official end of Adobe Flash. As a tool, it kickstarted the Golden Age of Indie Games. And much of where we are today, we owe it to Flash and its gamedev pioneers. Let's pay homage to some of them... 🧵👇

Another reason that makes 2020 such a sad year, is that it will see the official end of Adobe Flash.

As a tool, it kickstarted the Golden Age of Indie Games. And much of where we are today, we owe it to Flash and its gamedev pioneers.

Let's pay homage to some of them...

🧵👇
Alexander Samarin (@vadersb) 's Twitter Profile Photo

What's upsetting about using Unity with high dpi displays is that while UI scales up nicely, wireframe lines in scene view remain painfully thin. (for example, Blender renders lines perfectly) Aras Pranckevičius 🇺🇦🇱🇹 this could be a great QOL improvement, please consider! #unity3d #gamedev

What's upsetting about using Unity with high dpi displays is that while UI scales up nicely, wireframe lines in scene view remain painfully thin. (for example, Blender renders lines perfectly) <a href="/aras_p/">Aras Pranckevičius 🇺🇦🇱🇹</a> this could be a great QOL improvement, please consider! #unity3d #gamedev
MonoGame (@monogameteam) 's Twitter Profile Photo

We are pleased to finally announce that MonoGame 3.8.1 is now available. Lots of enhancements and tweaks including .NET 6, VS2022 support on macOS and Windows. More details and change log here - community.monogame.net/t/monogame-3-8…

App Store (@appstore) 's Twitter Profile Photo

Outwit giant bears as you build the biggest city possible in the free game Triple Town for #iPhone #iPad. tw.appstore.com/9eV

Boomzap | Wishlist Knights Of The Round Peg! ⚔️ (@boomzap) 's Twitter Profile Photo

#Areyousmarter than your friends? Our newest game, Brain Curve, is now on the App Store! Check out Brain Curve now! itunes.apple.com/us/app/brain-c…

Thomas Feichtmeir (@cyangmou) 's Twitter Profile Photo

I am a pixelartist and I am looking for freelance work in late July 2017 contact: cyangmou[at]gmx-topmail[dot]de retweets appreciated =)

I am a pixelartist and I am looking for freelance work in late July 2017
contact: cyangmou[at]gmx-topmail[dot]de
retweets appreciated =)
Anton (@antonkudin) 's Twitter Profile Photo

Hi, new follower! I’m making a game! ;] Try #MegaSphere early on steam or itch.io (steam key) and support an #indie! megasphere-game.com