AMD GPUOpen(@GPUOpen) 's Twitter Profileg
AMD GPUOpen

@GPUOpen

Get the latest news from the AMD GPUOpen team!

We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.

ID:1148330328

linkhttp://gpuopen.com calendar_today04-02-2013 15:44:24

743 Tweets

9,5K Followers

382 Following

Radeon RX(@Radeon) 's Twitter Profile Photo

Gamers, creators, and enthusiasts...

Join us Nov. 3 at 4 p.m. ET for “together we advance_gaming”, a livestream premiere to unveil the next generation of AMD graphics.

🔴Tune in to the AMD YouTube channel and sign up for an email reminder: bit.ly/3MP2oXn

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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

Here's yet more research!

'Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing' empirically compares the most popular methods of addressing BVHs in the context of ray tracing.

🔗jcgt.org/published/0011…
📄 github.com/meistdan/hippie (HIP src)

Here's yet more #raytracing research! 'Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing' empirically compares the most popular methods of addressing BVHs in the context of #GPU ray tracing. 🔗jcgt.org/published/0011… 📄 github.com/meistdan/hippie (HIP src)
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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

We've updated the FSR2 source with a small fix we found that helped a few more recent game integrations. Look for the v2.1.2 tag on GitHub. Live long and upscale 🖖

github.com/GPUOpen-Effect…

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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

We've published our rendering technique 'GI-1.0' which uses two caching schemes. We use the ray budget efficiently to avoid wasting any computation.

The scene we tested takes only 1.9-3.2ms 👀

Read it now: 👇
gpuopen.com/download/publi…

We've published our #realtime #globalillumination rendering technique 'GI-1.0' which uses two caching schemes. We use the ray budget efficiently to avoid wasting any computation. The scene we tested takes only 1.9-3.2ms 👀 Read it now: 👇 gpuopen.com/download/publi… #raytracing
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Nedjo Kovačević(@NedjoK) 's Twitter Profile Photo

Devs:
'Overall, AMD FSR2 is the most stable at all resolutions, with even better denoising than DLSS 2.4.' Good job GPUOpen 👍

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Kostas Anagnostou(@KostasAAA) 's Twitter Profile Photo

Integrated FidelityFX's SSSR to the toy engine, some good results there. Main tweak was to calculate the BRDF in the runtime instead of using the LUT. gpuopen.com/fidelityfx-sss…

Integrated FidelityFX's SSSR to the toy engine, some good results there. Main tweak was to calculate the BRDF in the runtime instead of using the LUT. gpuopen.com/fidelityfx-sss…
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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

Looking for more publications from our research groups? Our ARR Group has a new tech report, explaining the architecture and implementation of geometry and texture streaming in Radeon RX .

Find it linked here, alongside others you may have missed:
gpuopen.com/advanced-rende…

Looking for more publications from our research groups? Our ARR Group has a new tech report, explaining the architecture and implementation of geometry and texture streaming in @Radeon #ProRender. Find it linked here, alongside others you may have missed: gpuopen.com/advanced-rende…
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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

New! Preprints released by one of our groups for Asia 2022:

⭐️ Fused BVH to Ray Trace Level of Detail Meshes (Tech report)
⭐️ Combining GPU Tracing Methods within a Single Ray Query
⭐️ Progressive Material Caching

Links on 👇
gpuopen.com/advanced-rende…

New! Preprints released by one of our #research groups for #SIGGRAPH Asia 2022: ⭐️ Fused BVH to Ray Trace Level of Detail Meshes (Tech report) ⭐️ Combining GPU Tracing Methods within a Single Ray Query ⭐️ Progressive Material Caching Links on #GPUOpen 👇 gpuopen.com/advanced-rende…
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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

Check out our brand-new video 'Introduction to with Radeon RX Developer Tool Suite'!

This video covers:
- capturing games with RDP
- understanding the raytracing pipeline with RGP
- optimizing your raytracing application with RRA

gpuopen.com/videos/intro-t…

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Godot Engine(@godotengine) 's Twitter Profile Photo

Huge thanks to AMD for the generous donation of Radeon 6900XT GPUs to the Godot rendering team, with the goal of helping implement support for FSR 2.0 (and eventually raytracing)!

Huge thanks to @AMD for the generous donation of Radeon 6900XT GPUs to the Godot rendering team, with the goal of helping implement support for FSR 2.0 (and eventually raytracing)!
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Dihara Wijetunga(@diharaw94) 's Twitter Profile Photo

I'll be giving a talk on AMD FSR 2 at Reboot Develop Blue in Dubrovnik, Croatia.
Looking forward to meeting some fellow game devs and to finally make the graphics programmers pilgrimage to Sponza! :D

I'll be giving a talk on AMD FSR 2 at @RebootDevelop Blue in Dubrovnik, Croatia. Looking forward to meeting some fellow game devs and to finally make the graphics programmers pilgrimage to Sponza! :D
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Panos Karabelas(@panoskarabelas1) 's Twitter Profile Photo

I will be giving a talk titled 'Unreal Engine Profiling & Performance Optimizations' at the 'Reboot Develop Blue' conference, in Dubrovnik, Croatia. 🇭🇷

If you happen to be around, feel free to come by and say hi! I'm always happy to interact with both veterans and students 🙂

I will be giving a talk titled 'Unreal Engine Profiling & Performance Optimizations' at the 'Reboot Develop Blue' conference, in Dubrovnik, Croatia. 🇭🇷 If you happen to be around, feel free to come by and say hi! I'm always happy to interact with both veterans and students 🙂
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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

Our team in China recently held another one of their AMD Tech-Sharing Salons, which took place last month in Shanghai.

Want to know more? Read this report written by one of the China team who was there!

gpuopen.com/amd-tech-shari…

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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

We've just pushed FSR2 v2.1.1 to GitHub, along with its associated prebuilt sample. It fixes a small known issue with frames flagged as reset frames, on AMD GPUs. The underlying driver issue will be fixed soon too

github.com/GPUOpen-Effect… has details. Go forth and upscale 🫡

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AMD GPUOpen(@GPUOpen) 's Twitter Profile Photo

We recently released our Radeon RX Analyzer, to help you optimize ray tracing performance in your games.

This new blog discusses common RT pitfalls, how to diagnose them with RRA, and how to fix them!

A must-read for any using RT: 👇

gpuopen.com/learn/improvin…

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Radeon RX(@Radeon) 's Twitter Profile Photo

In case you missed it, FSR 2.1 is here!

Check out this video of it in action on Farming Simulator 22, captured on a Radeon RX 6750 XT. Details: bit.ly/3L8f9LO

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