MANOR LORDS(@LordsManor) 's Twitter Profileg
MANOR LORDS

@LordsManor

Real time strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles โš”

ID:1268830619125125120

linkhttps://store.steampowered.com/app/1363080/Manor_Lords/ calendar_today05-06-2020 09:03:05

4,1K Tweets

78,5K Followers

217 Following

MANOR LORDS(@LordsManor) 's Twitter Profile Photo

Stairs. One of those tiny visual things I wish I have finished before the demo.

I purposefully didn't make it a fixed part of the building cause I wanted it to generate differently based on elevation. So it took a couple of... extra steps. ๐Ÿ˜Ž

Stairs. One of those tiny visual things I wish I have finished before the demo. I purposefully didn't make it a fixed part of the building cause I wanted it to generate differently based on elevation. So it took a couple of... extra steps. ๐Ÿ˜Ž
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MANOR LORDS(@LordsManor) 's Twitter Profile Photo

Almost half of you guys voted that while the ox model is fine, the animation could use an upgrade. Therefore I did only slight upgrades to the model (eyes, nostrils), then worked with two artists Guiseppe and Tausif to make the topology flow better and animation more realistic.๐Ÿฎ

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Eol(@Eol4242) 's Twitter Profile Photo

Seeing it amazingly recreated in 3D and the many reactions upon the discovery of that feature was truly a thing.
Huge props to BeardGuardian for pulling it off so well.

Seeing it amazingly recreated in 3D and the many reactions upon the discovery of that feature was truly a thing. Huge props to @Mordragos for pulling it off so well.
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MANOR LORDS(@LordsManor) 's Twitter Profile Photo

Excuse me for even more polls, but the opportunity to know what the players want is just too good to pass up!

After the last vote, assuming peasant families sell their own produce at the market...

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MANOR LORDS(@LordsManor) 's Twitter Profile Photo

Stuff being worked on currently:
-Improving pathfinding / people bumping into each other too much
-Adding vizualisation for missing resources like bread baskets, also displaying moved goods on handcarts
-Fixing some of the confusing UI elements incl. requirements and pop counter

Stuff being worked on currently: -Improving pathfinding / people bumping into each other too much -Adding vizualisation for missing resources like bread baskets, also displaying moved goods on handcarts -Fixing some of the confusing UI elements incl. requirements and pop counter
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