Ana | Making Tiny Glade 🏰🌿(@anastasiaopara) 's Twitter Profileg
Ana | Making Tiny Glade 🏰🌿

@anastasiaopara

Procedural art nerd πŸ€“πŸŽ¨ Making #TinyGlade | @PounceLight w @h3r2tic, a relaxing castle doodling game coming to PC in Q3 2024 🏰 https://t.co/pkvozzXS47

πŸ•ŠπŸ’™πŸ’›

ID:3238924744

linkhttp://pouncelight.games calendar_today06-05-2015 13:17:56

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Tom Stochastic | Making Tiny Glade 🏰🌿(@h3r2tic) 's Twitter Profile Photo

I was displeased with our window glass looking like cardboard, so last night I hacked up simple 'interior mapping' via shader silliness. Two parallax planes provide curtains and some blurry hints of an interior.

Also: reflections via SSR + software ray tracing :3

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Ana | Making Tiny Glade 🏰🌿(@anastasiaopara) 's Twitter Profile Photo

I'm reworking gothic windows to adapt to the roof :3 also tweaked their visuals a bit πŸ™Œ

PS: you can tell it's my test scene by this very sensible number of doors πŸ˜†

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Botany Manor is OUT NOW 🌸(@BotanyManor) 's Twitter Profile Photo

Botany Manor is OUT NOW on PC, Switch, Xbox and Game Pass! ✨

β€œI truly believe this could be the best puzzle game of 2024, and it’s a must-play for anyone who enjoys cozy, exploration puzzle games” - PC Invasion

Have a look at our brand new trailer 🐦🌱

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Tiny Glade 🏰🌿 Wishlist on Steam ✨(@PounceLight) 's Twitter Profile Photo

The March dev diary is out πŸ—žπŸ‘

Expanded roof controls + better window interactions + a small tidbit about how it's going & optimizations :3

Link to the Steam post in the 🧡

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Ana | Making Tiny Glade 🏰🌿(@anastasiaopara) 's Twitter Profile Photo

Look, this is so pretty πŸ₯Ί Laure πŸ”œ WASD you folks really nailed the mood of a lazy summer day in a countryside manor. Can't wait to play the full game!

Look, this is so pretty πŸ₯Ί @Laure_DeMey you folks really nailed the mood of a lazy summer day in a countryside manor. Can't wait to play the full game!
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Tom Stochastic | Making Tiny Glade 🏰🌿(@h3r2tic) 's Twitter Profile Photo

Enjoying a lazy Sunday? πŸ‘πŸ’€οΈ So is Tiny Glade, learning to kick back, and only recalculate what's necessary πŸ€“

I've added a grid that tracks changes to paths (via a coarse conservative rasterizer). Walls only rebuild their arches and doors if they touch a highlighted tile :3

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Tom Stochastic | Making Tiny Glade 🏰🌿(@h3r2tic) 's Twitter Profile Photo

Is it time to release Tiny Glade? πŸ–±οΈπŸͺ€

No, not yet, but we have a better estimate now. πŸ˜‡
Check out our latest Steam update for more details!

store.steampowered.com/news/app/21981…

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Ana | Making Tiny Glade 🏰🌿(@anastasiaopara) 's Twitter Profile Photo

You know you're rolling a custom engine when you have to write you own debug visualizations πŸ‘©β€πŸ’» I don't know how I've lived without boxes! It's the little things in life πŸ˜„

You know you're rolling a custom engine when you have to write you own debug visualizations πŸ‘©β€πŸ’» I don't know how I've lived without boxes! It's the little things in life πŸ˜„
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Friedemann 🏠 making SUMMERHOUSE(@Friedemann_A) 's Twitter Profile Photo

SUMMERHOUSE has an official release date:

March 8th, 2024

Thanks so much for all your support so far, it's been incredibly encouraging πŸ’™πŸŒ»

It would mean a lot if you could give this a retweet and wishlist the game on Steam: s.team/a/2533960

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Ana | Making Tiny Glade 🏰🌿(@anastasiaopara) 's Twitter Profile Photo

Continuing on the theme of every element in Tiny Glade having some sort of 'glue' with others. Tiled roofs and flat roofs used to have an unsightly seam - now they will have merlons. Does it make sense? Idk, but feels cool :D

(still wip)

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