Tom Stochastic | Making Tiny Glade π°πΏ
@h3r2tic
Β½ of @PounceLight ππ¦
Washed-up renderologist making games with @anastasiaopara
Rustacean π¦ Torturer of graphics cards π₯
Ex Embark, EA, CA. He/him
ID:60723665
http://s.team/a/2198150 27-07-2009 22:02:25
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SUMMERHOUSE has an official release date:
March 8th, 2024
Thanks so much for all your support so far, it's been incredibly encouraging ππ»
It would mean a lot if you could give this a retweet and wishlist the game on Steam: s.team/a/2533960
#indiegame
Continuing on the theme of every element in Tiny Glade having some sort of 'glue' with others. Tiled roofs and flat roofs used to have an unsightly seam - now they will have merlons. Does it make sense? Idk, but feels cool :D #linearalgebrawednesday
(still wip)
Cool write-up about real-time global illumination by Darius Bouma π€ I especially like the trick of putting the visibility test result from the final spatial pass of ReSTIR into a texture, and using it as a guide for denoising! Gonna have to try that in kajiya one day :3