Chris Pruett(@c_pruett) 's Twitter Profileg
Chris Pruett done

@c_pruett

Director of Content Ecosystem @meta. I make video games. I am a walking encyclopedia of horror games. I can do a pretty fantastic handstand.

ID:205207199

linkhttp://horror.dreamdawn.com calendar_today20-10-2010 11:06:40

8,2K Tweets

6,8K Followers

780 Following

Patrick Hackett(@phacktweets) 's Twitter Profile Photo

This clicker game on my phone thinks it got the best of me, but I wrote a batch script that 'adb shell input tap's in an infinite loop, so now who's the best? huh, clicker?????

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Hollie Hughes(@HolliePattison) 's Twitter Profile Photo

We did it!

The Tomorrow Children: Phoenix Edition is available now on the PlayStation store ♥️

First game shipped in Japan and with the absolute dream team that is The Tomorrow Children: Phoenix Edition ⛏ OUT NOW! 🙏

We did it! The Tomorrow Children: Phoenix Edition is available now on the PlayStation store ♥️ First game shipped in Japan and with the absolute dream team that is @PixelJunkNews 🙏
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Jon Winokur(@AdviceToWriters) 's Twitter Profile Photo

[Horror is] a nasty, subversive genre, the purpose of which is to upend conventional ideas of good taste, and to speak truths otherwise ignored or suppressed.
PETER STRAUB

[Horror is] a nasty, subversive genre, the purpose of which is to upend conventional ideas of good taste, and to speak truths otherwise ignored or suppressed. PETER STRAUB #RIP
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Matthewせいじ(@matthewseiji) 's Twitter Profile Photo

Pleased to release the track I made for Fortune’s Foundation, a special Tarot card-based solitaire game in the Zachtronics Solitaire Collection. zachtronics.bandcamp.com/album/fortune-…

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Recreational Fear Lab(@RecFearLab) 's Twitter Profile Photo

New publication from the lab: 'The Psychological Benefits of Scary Play in Three Types of Horror Fans,' out now in Journal of Media Psychology. We find that 'the allure of horror may have as much to do with learning and personal growth as it has with high-arousal fun.'

econtent.hogrefe.com/doi/10.1027/18…

New publication from the lab: 'The Psychological Benefits of Scary Play in Three Types of Horror Fans,' out now in @JMP_Hogrefe. We find that 'the allure of horror may have as much to do with learning and personal growth as it has with high-arousal fun.' econtent.hogrefe.com/doi/10.1027/18…
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Jordan Starkweather✨(@jackal27) 's Twitter Profile Photo

This games released only 4 years apart from each other.

I don’t even know if it’s even possible to convey to younger generations just how fast technology and game design was evolving at the time.

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