Ciro Continisio (@cirocontns) 's Twitter Profile
Ciro Continisio

@cirocontns

Game developer at @coherenceio, full-time meme • Before: @unity (Gigaya, Open Projects, Unity Playground) before that @SlybotsFZ @UFHO2 • He/him/lui 🇮🇹

ID: 96232951

linkhttps://continis.io calendar_today11-12-2009 23:44:40

31,31K Tweet

12,12K Followers

3,3K Following

Ciro Continisio (@cirocontns) 's Twitter Profile Photo

“CEO says "platform is designed to simplify game creation and distribution, making development accessible"„ ...said every CEO ever!

joon - Phantom Spark 🏁 OUT NOW (@joonturbo) 's Twitter Profile Photo

Friends, followers, sickos... ... it's time to race 🏁 Phantom Spark - Precision time-trial racing 🚨 AVAILABLE NOW 🖥️ Steam 🎮 Nintendo Switch 🎮 PS4 / PS5 🎮 XBOX SERIES X | S ... right now

Ciro Continisio (@cirocontns) 's Twitter Profile Photo

I wanted to make a quick video about all the things that are in my asset BlackBox now that it's version 1.7.0, but it came out more like a masterclass 🤣 This thing 👉🏻 youtube.com/watch?v=LsZGCH… There are so many things it does now!

I wanted to make a quick video about all the things that are in my asset BlackBox now that it's version 1.7.0, but it came out more like a masterclass 🤣

This thing 👉🏻 youtube.com/watch?v=LsZGCH…

There are so many things it does now!
Andy Touch (@andytouch) 's Twitter Profile Photo

As always; Ciro is making amazing tools and tech ontop of Unity for Games. 🤩 His latest one should really just be part of vanilla Unity; but its not so I urge you to buy it from him instead! 😆

Alex Camilleri ✌ (@alexkalopsia) 's Twitter Profile Photo

In "OMG it's Mr.MANO!" you are the famous Mr.MANO, a beloved celebrity who can stretch his hand to give fans the most glorious high fives. 🖐️Play: davidpdrsn.itch.io/mano You can give it a rating here: itch.io/jam/gmtk-2024/… 🙏 We made it in #GodotEngine for the #gmtkjam

Rune Skovbo Johansen (@runevision) 's Twitter Profile Photo

My talk about Layer-Based Infinite Procedural Generation from Everything Procedural Conference 2024 is now online: youtube.com/watch?v=4oJGkx… LayerProcGen is open source, but the talk could also be of interest if you'd want to implement the principles on your own. #ProcGen #GameDev

Supper Mario Broth (@mariobrothblog) 's Twitter Profile Photo

Previously, I posted about how bosses and large enemies in Yoshi's Island are dynamically shaped from cones, though the explanation provided was purely textual. Below is an animation showing the process in action, constructing a Nep-Enut enemy line by line from a cone.