substack(@substack) 's Twitter Profileg
substack

@substack

forest dweller https://t.co/CboSP7y93H

ID:125027291

linkhttps://bits.coop calendar_today21-03-2010 12:31:12

11,5K Tweets

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substack(@substack) 's Twitter Profile Photo

i want to live in a way where it doesn't matter if i lose all my shit, forget all my passwords, and don't keep any backups

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substack(@substack) 's Twitter Profile Photo

now integrated into peermaps. replaces a much slower and buggier canvas implementation. this one has bugs too but it's an improvement already.

now integrated into peermaps. replaces a much slower and buggier canvas implementation. this one has bugs too but it's an improvement already.
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substack(@substack) 's Twitter Profile Photo

packing the labels into an atlas so for each value of n there is a single draw call and single grid texture
substack.net/wip/bz9.html

packing the labels into an atlas so for each value of n there is a single draw call and single grid texture substack.net/wip/bz9.html
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substack(@substack) 's Twitter Profile Photo

and i can probably speed things up by writing curve intersections for rows + columns into the grid instead of looping over each grid cell to calculate intersections for rows * columns tests

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substack(@substack) 's Twitter Profile Photo

spent about 2 days getting the coordinate remapping to work so the lookup texture would be as square as possible to pack more data in no matter what the grid geometry is like

spent about 2 days getting the coordinate remapping to work so the lookup texture would be as square as possible to pack more data in no matter what the grid geometry is like
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i threw an extra pixel at the right supports for more precision and most of these horizontal lines went away but a few stubbornly remain at certain grid sizes

i threw an extra pixel at the right supports for more precision and most of these horizontal lines went away but a few stubbornly remain at certain grid sizes
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