dimforge(@dimforge) 's Twitter Profileg
dimforge

@dimforge

Building 2D and 3D open-source geometry and physics tools for the Rust programming language and JavaScript.

ID:715139395779747840

linkhttp://dimforge.com calendar_today30-03-2016 11:31:33

66 Tweets

769 Followers

7 Following

Andreas Longva(@andreas_longva) 's Twitter Profile Photo

Excited about landing the stack! macro for soon! Thanks to Birk Tjelmeland for the initial implementation.

Procedural macros in are pretty neat🤌

github.com/dimforge/nalge…

dimforge

Excited about landing the stack! macro for #nalgebra soon! Thanks to Birk Tjelmeland for the initial implementation. Procedural macros in #rustlang are pretty neat🤌 github.com/dimforge/nalge… @dimforge
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Andreas Longva(@andreas_longva) 's Twitter Profile Photo

Interested in Rust Language and scientific computing?

Come join us at the Scientific Computing in Rust 2023 workshop! It's online and free to attend. We're open for talk proposals!

Check out or website for more info, and feel free to reach out😃

scientificcomputing.rs

Interested in @rustlang and scientific computing? Come join us at the Scientific Computing in Rust 2023 workshop! It's online and free to attend. We're open for talk proposals! Check out or website for more info, and feel free to reach out😃 scientificcomputing.rs
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supertommy👨‍💻🦸‍♂️(@iamSuperTommy) 's Twitter Profile Photo

Nintendo doesn't know about this but I'm making a Super Mario movie game that plays in the browser and It's almost done 🚀

Rendering: Three.js & PixiJS (UI)
Physics: by dimforge
Architecture: ECS w/ miniplex

Inspiration: some guys in Japan

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Fabrice(@fabricecip) 's Twitter Profile Photo

I'm working with Sp3ctral Cat on a Godot 4 extension for the dimforge's Rapier physics engine. On the current WIP, performance and stability are much better than GodotPhysics. Here is the first preview.

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dimforge(@dimforge) 's Twitter Profile Photo

Happy new year 2023 everyone🥳✨

The year 2022 was full of new exciting features for our Rapier physics engine. Check out our progress report for 2022, and objectives for 2023 🚀dimforge.com/blog/2023/01/2…

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dimforge(@dimforge) 's Twitter Profile Photo

It is super impressive how far Croquet is going with the concept of bit-identical cross-platform determinism for building an in (and using our Rapier physics engine).
Be sure to check them out on GitHub, and !
producthunt.com/posts/croquet-…

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dimforge(@dimforge) 's Twitter Profile Photo

Very excited by the Ultimechs VR game launched today by Resolution Games 🤖☄️🎊This is the first (that we know of) published VR game using our Rapier physics engine. Check it out! resolutiongames.com/ultimechs

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Nikolay Suslov(@nsuslovi) 's Twitter Profile Photo

Finally Krestianstvo SDK 4 in WebKit browsers too! Video shows 8 devices simultaneously running 1 fully cross-platform deterministic virtual physics world (dice) and 16 avatars (circles). Backed by SolidJS, dimforge, Nikhil Saraf, ☄︎, Three.js Live: play.krestianstvo.org/rapier

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David A Smith(@gocroquet) 's Twitter Profile Photo

Four different browsers running Croquet Microverse - Rapier physics in WebAssembly perfectly synchronized. @croquetio Sébastien Crozet

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David A Smith(@gocroquet) 's Twitter Profile Photo

Synchronized physics in the Croquet OS. This is using Croquet's replicated computation architecture. The physics engine is rapier.rs - a powerful system written in Rust. We worked closely with the creator to ensure it works great in Croquet. It does...

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dimforge(@dimforge) 's Twitter Profile Photo

Huge thanks to Resolution Games for being our new Gold sponsor 🎉 This will help up so much to sustain our work on our open-source physics-engine Rapier ⚔️ for ! Check out how they are using Rust for VR games: resolutiongames.com/blog/programmi…

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dimforge(@dimforge) 's Twitter Profile Photo

Happy new year everyone 🎊🚀

Together in 2021 we have made great progress on our Rapier physics engine and our linear-algebra crate: nalgebra. Check out our progress report for 2021, and objectives for 2022! Take care❤️dimforge.com/blog/2022/01/0…

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dimforge(@dimforge) 's Twitter Profile Photo

Huge thanks to Fragcolor for being our new Gold sponsor 🎉 This will help up so much to sustain our work on our open-source crates for ! They will be using Rapier as part of their distributed gaming ecosystem. Check them out at: fragcolor.com

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Johan Andersson 🦀🇺🇦(@repi) 's Twitter Profile Photo

Building a small community & connecting the professional game studios using Rust to share experiences, help adoption and each other.

If your studio is actively using it, or concretely planning to next year, would love to hear from you!
reply here or privately on DM

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dimforge(@dimforge) 's Twitter Profile Photo

The seventh edition of our newsletter is out 🥳! We rewrote the user-guide for the bindings of our physics engine, made nalgebra safer and more friendly to non-Copy scalar types🧮, and more!
dimforge.com/blog/2021/08/1…

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Martin Vilcans(@vilcans) 's Twitter Profile Photo

We're writing the core gameplay in Rust for our upcoming multiplayer game, combined with Unity for the user interface. jobs.resolutiongames.com/blog/posts/401…

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dimforge(@dimforge) 's Twitter Profile Photo

The sixth edition of our newsletter is out 🥳! We have brand new exhaustive user-guides for our Rapier ⚔️ physics engine, much more ergonomic Rapier plugin for the Bevy Engine 🐦game engine, and more!
dimforge.com/blog/2021/06/0…

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dimforge(@dimforge) 's Twitter Profile Photo

Today we released a major change to our linear-algebra library, nalgebra 0.26 📏: the integration of const-generics 🎊
dimforge.com/blog/2021/04/1…

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dimforge(@dimforge) 's Twitter Profile Photo

The fifth edition of our newsletter is out! Check out all the new exciting features of our Rapier ⚔️ physics engine for : continuous collision-detection, joint motors, one-way platforms, and more!
dimforge.com/blog/2021/04/0…

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